Having a lot of issues with SPTarkov

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  • Server version
    14.15.3.0
    Game client version
    0.12.10.12893
    Client log file
    codepaste.sp-tarkov.com/?d5b76…csK6GPUroChT3aHdwyB9g2iKP
    Server log file
    codepaste.sp-tarkov.com/?4dbb0…NRqQrRAN13qA6vxMdd7w8Nzzb
    Have you read the FAQ ?
    Yes
    Where did you downloaded your game at ?
    Official battlestate website
    List of used mods
    Butter
    Carl-SLICC
    CoreMod
    KMC-Core
    KMC-Gear
    KMC-Weapons
    ScavCat
    ZEreshkigal-AllinOneMod
    Andrudis-QuestManiac

    Keep getting this error when clicking "Start game". Server and launcher open fine, show no errors to the open eye. After clicking start game, this exception pops up.

    (Apologies for not cropping in advance)
    Any help would be much appreciated. Thank you.

  • Quote
    1. [INFO] AllinOne Mod: PreventFenceMastering isn't available yet, it's for 12.11 so disable it :)

    AIO mod is not configured correctly

    Quote
    1. [ERROR] Port 443 is already in use, check if the server isn't already running
    2. [ERROR] Trace:
    3. Error: listen EADDRINUSE: address already in use 127.0.0.1:443

    Something is already using this port - read FAQ

  • AIO mod is not configured correctly

    Something is already using this port - read FAQ

    Still getting the same error after fixing the AIO mod.

    ---------------------------

    Exception

    ---------------------------

    Exception Message:Could not find a part of the path 'E:\SPT-AKI\Aki_Data\Launcher\Patches'.

    StackTrace: at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)

    at System.IO.Enumeration.FileSystemEnumerator`1.Init()

    at System.IO.Enumeration.FileSystemEnumerator`1..ctor(String directory, Boolean isNormalized, EnumerationOptions options)

    at System.IO.Enumeration.FileSystemEnumerable`1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)

    at System.IO.Enumeration.FileSystemEnumerableFactory.FileInfos(String directory, String expression, EnumerationOptions options, Boolean isNormalized)

    at System.IO.DirectoryInfo.InternalEnumerateInfos(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)

    at System.IO.DirectoryInfo.GetFiles(String searchPattern, EnumerationOptions enumerationOptions)

    at System.IO.DirectoryInfo.GetFiles()

    at Aki.Launcher.PatchManager.ApplyPatches(String filepath)

    at Aki.Launcher.GameStarter.LaunchGame(ServerInfo server, AccountInfo account)

    at Aki.Launcher.ViewModel.ProfileViewModel.OnStartGameCommand()

    at Aki.Launcher.Generics.AsyncCommand.AwaitableDelegateCommand`1.ExecuteAsync(T obj)

    at Aki.Launcher.Generics.AsyncCommand.AwaitableDelegateCommand`1.Execute(Object parameter)

    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)

    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    at System.Windows.Threading.DispatcherOperation.InvokeImpl()

    at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)

    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

    --- End of stack trace from previous location ---

    at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)

    at System.Windows.Threading.DispatcherOperation.Invoke()

    at System.Windows.Threading.Dispatcher.ProcessQueue()

    at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

    at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

    at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)

    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)

    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)

    at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)

    at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)

    at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)

    at System.Windows.Threading.Dispatcher.Run()

    at System.Windows.Application.RunDispatcher(Object ignore)

    at System.Windows.Application.RunInternal(Window window)

    at System.Windows.Application.Run()

    at Aki.Launcher.App.Main()



    This is the only error I am currently getting.

  • I have wiped and installed the SPT and Patcher like 10 times. I do everything following the instructions, yet everytime I boot up the game it just sits at the main loading screen forever. I even waited an hour the last time just to see if it would load. Still nothing. Can anyone help me figure out what is going on so I can play SPT?

    • New
    • Official Post

    I have wiped and installed the SPT and Patcher like 10 times. I do everything following the instructions, yet everytime I boot up the game it just sits at the main loading screen forever. I even waited an hour the last time just to see if it would load. Still nothing. Can anyone help me figure out what is going on so I can play SPT?

    Don't ask help in other people threads. Create your own.


    Only install AKI after you ran the downgrade.

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